September 27, 2019
Custom 2D Physics using Unity C# features for smooth collisions and surface interactions
C# Event system used for object interaction to create multiple effects from a single action and drive game-play.
Seeking Algorithm applied to the Unity particle system to have particles converge on a point.
Object Pooling structure implemented to create continuous fall zones that can be exited after a specified event
Outline Shader with smooth color changes applied to sprites to distinguish elements and highlight player actions
Designed and animated 2D pixel art environments, characters, and interface for classic handheld game feel