April 22, 2018
2D endless runner about making it to work on time. I programmed the parallax and chunking system on a team of 5 using Unity and C# during the 2018 iThrive Game Jam at RIT.
Won First Place Overall, Best Narrative Design
Priceless is about the morning commutes of a business man throughout his life as he tries to get to work on time in a busy, bustling city.
Object Pooling Structure researched and implemented to achieve scrolling and parallax effect
Chunking System used to make a randomly generated sequence of parallax elements